NOTE: This Article applies to Gaia 1. For Gaia 2 articles please refer to our tutorials. You can find these in the Help tab of the Gaia Manager.


Setting Gaia up to use your own textures is generally a fairly simple and fast process.


  1. Select in which resource file you want to manage the texture. If you are starting from scratch, you can create a new one from the Gaia Manager with the small "New" button on the right side of the window.


    You can also duplicate an existing Resource file. Gaia ships with a couple of Gaia Resource files in the Assets\Gaia\Data folder, you can identify those by their name starting with "GR".


    Select one of those and press Ctrl+D to duplicate them, to make you a copy that you can safely edit without it being overwritten when you install a newer Gaia version.

  2. Create a new terrain using the new resources file with Gaia - you need to select it in the Gaia Manager. 
  3. Update the textures, grasses, trees in the new terrain to whatever you want (i.e. physically add them / swap them in your terrain object using standard unity workflow)
  4. Apply these back into your new resources file by selecting it and clicking 'Get Resources From Terrain' (see image below).
  5. Update the spawn rules in your resources file if you need to. If you don't the old ones will be retained. (The visualizer is an awesome tool for doing this)
  6. All new terrains created with the new resources file will retain the new settings.




For video tutorials on how to do this and manage resources in general please check : 


Introduction : http://www.procedural-worlds.com/gaia/tutorials/resources-introduction/

Visualizer : http://www.procedural-worlds.com/gaia/tutorials/resources-visualiser-and-fitness/

Terrain Texturing : http://www.procedural-worlds.com/gaia/tutorials/spawners-unity-terrain-textures/


There are many video's on this and other topics available here: http://www.procedural-worlds.com/gaia/?section=tutorials