NOTE: This Article applies to Gaia 1. For Gaia 2 articles please refer to our tutorials. You can find these in the Help tab of the Gaia Manager.
Setting Gaia up to use your own textures is generally a fairly simple and fast process.
- Select in which resource file you want to manage the texture. If you are starting from scratch, you can create a new one from the Gaia Manager with the small "New" button on the right side of the window.
You can also duplicate an existing Resource file. Gaia ships with a couple of Gaia Resource files in the Assets\Gaia\Data folder, you can identify those by their name starting with "GR".
Select one of those and press Ctrl+D to duplicate them, to make you a copy that you can safely edit without it being overwritten when you install a newer Gaia version.
- Create a new terrain using the new resources file with Gaia - you need to select it in the Gaia Manager.
- Update the textures, grasses, trees in the new terrain to whatever you want (i.e. physically add them / swap them in your terrain object using standard unity workflow)
- Apply these back into your new resources file by selecting it and clicking 'Get Resources From Terrain' (see image below).
- Update the spawn rules in your resources file if you need to. If you don't the old ones will be retained. (The visualizer is an awesome tool for doing this)
- All new terrains created with the new resources file will retain the new settings.
For video tutorials on how to do this and manage resources in general please check :
Terrain Texturing : http://www.procedural-worlds.com/gaia/tutorials/spawners-unity-terrain-textures/
There are many video's on this and other topics available here: http://www.procedural-worlds.com/gaia/?section=tutorials